Gamification in Logistics
The project “Gamification in Logistics” aims to use game-like principles and play techniques in a professional setting to help integrate logistics workers from various disadvantaged groups into the workplace more effectively.
status: Running |
theme:
Digital transformation |
type:
Regional
Through this project, VIL aims to introduce logistics companies in Flanders to the technical and operational possibilities related to gamification, digital media, and LMS. The project will demonstrate how these tools can add value to logistics companies by improving training and communication with disadvantaged groups.
Goal
This project will deliver a toolbox with practical guidelines to set up all crucial elements of a total approach and gamification strategy in an accessible way.
OPPORTUNITIES
- Addressing the workforce shortage and better integration and retention of disadvantaged groups
- Addressing the training, onboarding, communication, and motivation challenges of disadvantaged groups through a comprehensive approach with gamification strategies and digital media.
- Shortening, increasing quality and effectiveness and reducing the cost of training, onboarding and corporate communications
Specific activities
- Developing at least 2 modular games that allow companies to set up their own training courses or communications, possibly linked to their LMS
- Developing a low-threshold, accessible, and technology-neutral platform with limited LMS functionality tailored to the needs of logistics companies.
- Developing a roadmap for applying gamification strategies at logistics companies
- Providing insight into training and psychological aspects and integration of opportunity groups. How can communication with and training of employees from opportunity groups in the company be addressed with attention to motivation, psychology and intrinsic communication?
- Drafting a manual and setting up a toolbox for independent use of the developed platform and games offered to the participating companies
- Setting up of 2 demonstrators based on the developed games and platform
Practical details
Start: December 2022
End: May 2025
Participating companies
17 companies: ASAP Interim, Barry Callebaut, Carglass, Colruyt Group, Coolblue, Deny Logistics, DSV Solutions, Easy Systems, ExoVibe, Honda Motor Europe Logistics, IKEA Distribution Benelux Genk, Kraanbedrijf Buermans, Provincie Antwerpen, Scania Parts, VDAB, Vervoer en Opslag VPD and Vintra.
Partner
Would you like to know more?
Contact Gunther Storme (gunther.storme@vil.be)